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respawn NPCs from blueprint

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    respawn NPCs from blueprint

    Hi,

    I'd like to respawn NPCs to the same location after they are destroyed after a time limit. They are instanced from an enemy blueprint so preferably would like to program it there along with the destroy actor function which i have linked to a checkHP custom event.

    Simple question but I cant seem to find an answer anywhere. New to unreal so apologies if this is obvious but any help would be greatly appreciated.

    #2
    need you destroy and respawn for any reasson??

    Because can be more easy hide the npc until the time limit finish.

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      #3
      Hi, yeah you're right I just realised that. I'll create an isInteresting variable and set to false. thanks!

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