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    Help with optimization

    So I've been working on a project and have added some things. One of my problems is I have multiple things to render special scopes I have made for my weapons. The problem with this is its starting to make my game run slow. Does anyone know how to optimize it so it's not as laggy. I also have another question. When I run the game as a stand alone window the game flickers a bunch. Can anyone help me fixing these problems? Thanks!

    #2
    can you post a video of the screen flickering you talk about? And also I could help with optimisation if you showed us the blueprint you want to optimize. All I can say right now is to avoid using the event tick as mush as possible.

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      #3
      have you tried profiling your game?

      The blueprint debugging tools plus the 'stat uobject' command etc can help massively with diagnosing what exact parts of the blueprints are running slowly.
      In production: Mr Boom's Firework Factory

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