Announcement

Collapse
No announcement yet.

Help with Camera Spline System

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Help with Camera Spline System

    Hello!
    I've been following this great tutorial by Gregmleducky (http://gregmladucky.com/blog/?p=445) (if the link directs you to a list of tutorials it is the Camera Spline system one).
    But, instead of use the ball template like he does, I want to use the third person template.

    Firstly: in my level, when I play, the cameras successfully change, but they do not track the player.
    Secondly: the players movement is still tied to the original third person character camera, so the character walks in a confusing manner.
    Thirdly: In the tutorial, when "Debug Mode" is checked, we see Debug spheres. I do not.

    Here is my test map, its v4.11.2 (its called drama because it's caused me drama)

    https://www.dropbox.com/s/8yypym40p2...lpMAP.zip?dl=0

    Now let me give you some background knowledge for funsies

    -to put it nicely, I SUCK at blueprints. (It took me days to get even this right---why I'm an artist).
    -Gregmleducky has a downloadable pack, but it isn't working.
    -I live in po-dunk nowhere, so my internet may give out.

    Thanks to anyone who can help!
    Portfolio Here

    #2
    Here we can see my Three part Camera system without debugging.
    Click image for larger version

Name:	System.PNG
Views:	1
Size:	634.6 KB
ID:	1107408

    Here Debugging is turned on. As you can see, no spheres.
    Click image for larger version

Name:	SystemDEBUG.PNG
Views:	1
Size:	641.7 KB
ID:	1107409

    Here are two shots while playing, the camera successfully switch, but they do not focus on the character as they are supposed to.
    Click image for larger version

Name:	PLay1.PNG
Views:	1
Size:	499.7 KB
ID:	1107410

    Click image for larger version

Name:	Play2.PNG
Views:	1
Size:	564.0 KB
ID:	1107411

    And here are the settings of the camera system
    Click image for larger version

Name:	SystemDETAILS.PNG
Views:	1
Size:	54.0 KB
ID:	1107412
    Last edited by Haflurgaflur; 05-30-2016, 12:19 PM.
    Portfolio Here

    Comment


      #3
      I'm going to start by pointing out the main issue between the tutorial and my test map.

      In the tutorial Gregmladucky uses the rolling ball template. I want to use the Third person template. The only difficulty came when the tutorial asked to create a Possessed Event, the image on the tutorial uses a function, not a event. So I did both, I created a Possessed Event and a Function.
      Here is the tutorial piece.
      Click image for larger version

Name:	TutorialPEvent.PNG
Views:	1
Size:	54.0 KB
ID:	1107431

      Here is my event and function
      Click image for larger version

Name:	RealPEvent.PNG
Views:	1
Size:	43.8 KB
ID:	1107432
      Click image for larger version

Name:	FunctionPevent.PNG
Views:	1
Size:	41.6 KB
ID:	1107433

      The second Problem is at the end of the tutorial Gregmladucky uses the the balls torque to tell the camera where to look (I explained that badly)
      So here is the tutorial piece
      Click image for larger version

Name:	playermovementtut.PNG
Views:	1
Size:	94.2 KB
ID:	1107434

      But I don't have torque. So doing this (image below) makes no sense.
      Click image for larger version

Name:	WalkingBP.PNG
Views:	1
Size:	138.5 KB
ID:	1107435

      I've attempted to tie the camera manager to the characters "world location" but I don't believe I did it right.
      Portfolio Here

      Comment

      Working...
      X