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Blueprint Interface Event Call Trouble

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    Blueprint Interface Event Call Trouble

    I'm working off the Twin Stick tutorial, at Step11.

    I have created a Blueprint Interface, as shown in the video, but when it comes to calling the Event from my Enemy Character Blueprint, I only get the option for Function calls, no Event. I have made sure to link the Blueprint Interface within the Class Settings, and compile/save.

    What's strange is that I can call that Event from my Main Character Blueprint, following the same steps.

    Both Enemy and Main Character Blueprints reference the same C++ Parent Class. Why am I able to call the Blueprint Interface Event from one, but not the other?

    What am I missing?

    #2
    Don't quite get a question, so

    Is your Call Function looks like one on the LEFT but not one on the RIGHT ? Click image for larger version

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    If that's the case, you need to turn off context sensitive and find "%Functon Name% Message", this happens because blueprint caller have interface implemented.

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      #3
      I'm embarrassed to admit it, but I finally noticed that my Construction Script and Event Graph tabs got swapped in the one blueprint I thought wasn't working. Once I realized this, switched to Event Graph, it worked fine...

      Noob shame!

      Thanks for the feedback anyway!

      Comment


        #4
        OMG I'm so embarrassed as well.
        I mistook my function graph as event graph...

        Thanks for pointing that out.

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