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How to make non physics mesh float?

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  • replied
    Originally posted by KorkuVeren View Post
    Try playing with the values a bit (if you copied node for node). You should be able to get the exact effect you want this way.
    Indeed I was able to tweak the effect to my liking. Thanks!
    [MENTION=7887]Vailias[/MENTION] - I'll give that a shot. Thanks for the tip!

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  • replied
    Also you can add more complexity and pseudorandomness to the bounce by combining sines and cosines in interesting ways.
    substitute time for X in the below graphic. Also both ranges go from -1 to +1, the green line has just been moved up for clear presentation.
    Click image for larger version

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  • replied
    Originally posted by SE_JonF View Post
    Thanks a lot KorkuVeren, that worked!
    Try playing with the values a bit (if you copied node for node). You should be able to get the exact effect you want this way.

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  • replied
    Thanks a lot KorkuVeren, that worked!

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  • replied
    Something like this, maybe?

    Click image for larger version

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    Click image for larger version

Name:	c7ccbedd37de70e0658331a2477d24ea.gif
Views:	1
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ID:	1107201

    Leave a comment:


  • started a topic How to make non physics mesh float?

    How to make non physics mesh float?

    How would I go about making a non physics/no collision mesh float? I want it to subtly move up and down in almost a bouncing fashion. Is this possible through blueprints?
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