How would I go about making a non physics/no collision mesh float? I want it to subtly move up and down in almost a bouncing fashion. Is this possible through blueprints?
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How to make non physics mesh float?
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Originally posted by SE_JonF View PostThanks a lot KorkuVeren, that worked!They broke the signatures so I removed mine thinking it'd be awhile. The signatures work again, but I haven't redone my signature yet.
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Originally posted by KorkuVeren View PostTry playing with the values a bit (if you copied node for node). You should be able to get the exact effect you want this way.
[MENTION=7887]Vailias[/MENTION] - I'll give that a shot. Thanks for the tip!
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