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How to make non physics mesh float?

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    How to make non physics mesh float?

    How would I go about making a non physics/no collision mesh float? I want it to subtly move up and down in almost a bouncing fashion. Is this possible through blueprints?

    Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

    #2
    Something like this, maybe?

    Click image for larger version

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    Click image for larger version

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    They broke the signatures so I removed mine thinking it'd be awhile. The signatures work again, but I haven't redone my signature yet.

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      #3
      Thanks a lot KorkuVeren, that worked!

      Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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        #4
        Originally posted by SE_JonF View Post
        Thanks a lot KorkuVeren, that worked!
        Try playing with the values a bit (if you copied node for node). You should be able to get the exact effect you want this way.
        They broke the signatures so I removed mine thinking it'd be awhile. The signatures work again, but I haven't redone my signature yet.

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          #5
          Also you can add more complexity and pseudorandomness to the bounce by combining sines and cosines in interesting ways.
          substitute time for X in the below graphic. Also both ranges go from -1 to +1, the green line has just been moved up for clear presentation.
          Click image for larger version

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            #6
            Originally posted by KorkuVeren View Post
            Try playing with the values a bit (if you copied node for node). You should be able to get the exact effect you want this way.
            Indeed I was able to tweak the effect to my liking. Thanks!
            [MENTION=7887]Vailias[/MENTION] - I'll give that a shot. Thanks for the tip!

            Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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