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Materials work on Skeletal mesh but become weird in blueprints

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    Materials work on Skeletal mesh but become weird in blueprints

    I have an issue that the materials work just fine on a characters skeletal mesh, but when I create a blueprint and attach the skeletal mesh with the same texture it turns blue and semi transparent or red and semi transparent. I have two other characters that work just fine and all where made and rigged with Fuse. What am I doing wrong?

    Here's the skeletal mesh:
    Click image for larger version

Name:	working.JPG
Views:	1
Size:	98.5 KB
ID:	1182965

    And here's the blueprint:
    Click image for larger version

Name:	NotWorking.JPG
Views:	1
Size:	62.5 KB
ID:	1182966

    Thanks Everyone,
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