I have variables that are stored on playerstate, the UMG calls to all playerstates to retrieve the stats to list out to all player.
When a player is killed his actor is destroyed and another one spawns, it seems like his playerstate is being lost. which i thought stayed until a map was reset etc?
When a player is killed his actor is destroyed and another one spawns, it seems like his playerstate is being lost. which i thought stayed until a map was reset etc?
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