This does not happen everytime, but sometimes.
Normally i would have an Array with
A
B
C
D
E (This is the last added item)
but sometimes this happens:
None
None
None
None
E (This is the last added item)
everything that was added before that item gets "None'd"...
This is the "Add"-Node (not much to do wrong here...)

And this is what sometimes happens ingame:

Parts of the array just get replaced with "None".
Explanation what i am trying to do there: Create an Array of actors that i removed from the game, so that they won't spawn again when i load the game. (I add themn BEFORE i remove them from the game...)
Normally i would have an Array with
A
B
C
D
E (This is the last added item)
but sometimes this happens:
None
None
None
None
E (This is the last added item)
everything that was added before that item gets "None'd"...
This is the "Add"-Node (not much to do wrong here...)

And this is what sometimes happens ingame:

Parts of the array just get replaced with "None".
Explanation what i am trying to do there: Create an Array of actors that i removed from the game, so that they won't spawn again when i load the game. (I add themn BEFORE i remove them from the game...)
Comment