I'm trying to make a 'scent view' in which important assets glow when the bound button is pressed and held by the player.
Currently I have the widget set to show on pressing X, the camera changes to first person and a border + darkening filter appear on the screen. All I'm missing is for nearby interactive objects to have glowing halos. If anyone has played the Witcher 3, that is an excellent example of what I'm trying to achieve.
Anyone have any ideas about how I could do this?
Thanks so much!
Currently I have the widget set to show on pressing X, the camera changes to first person and a border + darkening filter appear on the screen. All I'm missing is for nearby interactive objects to have glowing halos. If anyone has played the Witcher 3, that is an excellent example of what I'm trying to achieve.
Anyone have any ideas about how I could do this?
Thanks so much!
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