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Quick question blueprint character movement

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    Quick question blueprint character movement

    Hey guys so I've been learning the basics of blueprints and I have my own camera that works great and I have a character that also moves however I need to find a way to move the character without clicking him it sounds easy and probably is im just missing something, the camera has to stay separate which I have working at the mo and I just want to click the ground and the guy will move to the location seperately from the camera.

    I kind of just need a way to make him the target object in the move character to node however im unsure of how to do it :P

    Click image for larger version

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    https://drive.google.com/file/d/0B_3...w?usp=drivesdk

    Apologies if this sounds confusing trying to get my head round everything and its slowly coming but theres so much to learn
    Last edited by Ziphy; 05-25-2016, 07:42 AM.

    #2
    Create a new variable inside this class that is a reference to your character class. In the Begin play, I suggest you set this reference value by get your player controller and get controlled pawn.

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      #3
      Hey Gbr

      Thanks for the info worked like a charm i just got round to implementing it tonight

      Not sure if its any use but i think the best way to repay for the help is to put an image of the blueprints out there for other people who probably dont have this issue :P

      its in two parts the first part is the controlled camera
      Click image for larger version

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      and then the second part is in the level blueprint
      Click image for larger version

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      It took me a little while to understand everything but with the help above and the Unreal wiki on referencing blueprints its easy dam it feels good :P

      Comment


        #4
        Originally posted by Ziphy View Post
        Hey Gbr

        Thanks for the info worked like a charm i just got round to implementing it tonight

        Not sure if its any use but i think the best way to repay for the help is to put an image of the blueprints out there for other people who probably dont have this issue :P

        its in two parts the first part is the controlled camera
        [ATTACH=CONFIG]94861[/ATTACH]

        and then the second part is in the level blueprint
        [ATTACH=CONFIG]94862[/ATTACH]

        It took me a little while to understand everything but with the help above and the Unreal wiki on referencing blueprints its easy dam it feels good :P
        I'm glad you made it!

        And thanks for sharing your solution, there's no better way to repay the forums than that!

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