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Unreal not detecting ground in all plataforms

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    Unreal not detecting ground in all plataforms

    Hi,

    I have a game in which I have three platforms where one is the ground and the two others are in the air.
    However, when my AIs jump to the plataform, the IsFalling from character movement returns true resulting in the AIs sliding off the plataforms.

    I noticed that the IsFalling in my character returns false when in the plataforms.

    Can anyone help me?
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