Would love feedback if this is a good way to deal with AI memory points. On my character tick I spawn a sphere as soon as the character disappears from the AI's sight. I tell this to my character using the AI tick, setting "hidden" to true as soon as I stop seeing the character. Then I get all actors of class (memory markers) and move the ai to the marker. I will destroy the marker on collision with the AI.
I have a couple problems I know.
1 - The AI move to isn't set up correctly. I haven't played with it much but any suggestions would be awesome.
2 - If I have multiple AI seeing the character, then I'm gonna need a better way that just getting all actors of class. I'm guessing sorting them into an array and somehow getting the correct one for the correct AI? Its a little beyond me at this point.
Thanks for the feedback guys and gals!

I have a couple problems I know.
1 - The AI move to isn't set up correctly. I haven't played with it much but any suggestions would be awesome.
2 - If I have multiple AI seeing the character, then I'm gonna need a better way that just getting all actors of class. I'm guessing sorting them into an array and somehow getting the correct one for the correct AI? Its a little beyond me at this point.
Thanks for the feedback guys and gals!
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