Announcement

Collapse
No announcement yet.

Rotate child to socket?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Rotate child to socket?

    Hello, I'm having a strange rotation problem.

    The string on the bow is supposed to rotate towards the blue glowey ball (attached to his hand socket).
    However no matter what I try, it seems to move in random ways:




    Here's the blueprint code:



    I've tried a ton of things, including making my own findlookrotation function, using local rotations, setting absolute rotation, etc.
    I've also tried adding/subtracting 90 degrees to each axis.
    Been at this for 3 hours now.


    Any help would be greatly appreciated, I can't figure out why the rotation is always wrong.


    Hierarchy:
    Mesh
    > BlueBall (Attached to left hand socket)
    > Bow (Attached to right hand socket)
    >> String (Should be rotating towards
    Attached Files

    #2
    Bump, should be a simple math thing, just can't figure out why it's not working for me.

    Comment


      #3
      Originally posted by Juice-Tin View Post
      Bump, should be a simple math thing, just can't figure out why it's not working for me.
      I still can't get this seemingly simple thing to work.

      Anyone? Not sure if it's a bug in the engine or my brain.

      Comment

      Working...
      X