Announcement

Collapse
No announcement yet.

What's happening to my navmesh?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    What's happening to my navmesh?

    I don't know what's happening to my navmesh!

    http://i.imgur.com/yOsHTqA.gif

    Click image for larger version

Name:	87792-screenshot_06.png
Views:	1
Size:	366.6 KB
ID:	1180736



    ps: how come there isn't a dedicated subforum for navmesh/ai/bt/eqs?
    Attached Files
    PORTFOLIO

    #2
    First of all, Behaviour Trees etc are no different from simple blueprint logic.
    Second. Please state - what is it that you are trying to achieve? What exactly is the problem? more details..
    Third - I think the navmesh is just being constructed... if you need to modify it somehow, then there are other components for that purpose.
    http://www.frostfire.ee Game development & resources

    Comment


      #3
      Hi xintoc,
      I thought the picture spoke for itself. Those artifacts in the navmesh were never present while working on that level before.
      The gif also clearly shows that there are some holes in the NavigationMeshBoundsVolume.
      I'm really puzzled.
      I'm using 4.11.2 in that screenshot if that can be of help.

      I don't understand the meaning of your third point.

      PS: behavior trees can be done in C++ too, and they are quite different from blueprint logic.




      EDIT: I can see that the total black from the original picture might not be the best way to show that the environment is simple and flat. Here's a picture with light:
      Click image for larger version

Name:	screenshot_07.png
Views:	1
Size:	751.3 KB
ID:	1105010
      Last edited by ClaudioPiccinni; 04-21-2016, 07:47 AM.
      PORTFOLIO

      Comment


        #4
        Project Settings > Navigation Mesh > Cell size : Try lowerin it and tweak other settings
        http://www.frostfire.ee Game development & resources

        Comment


          #5
          Tried it, but it just gets closer to an obejct that is not really there..
          Last edited by ClaudioPiccinni; 04-21-2016, 08:16 AM.
          PORTFOLIO

          Comment


            #6
            Take a look at the wireframe and collision bounds. Might help sort it out.
            http://www.frostfire.ee Game development & resources

            Comment


              #7
              While attempting to debug, I enabled this option:
              Click image for larger version

Name:	screenshot_08.png
Views:	1
Size:	30.4 KB
ID:	1105013
              It shows some kind of ghost meshes not connected to anything....
              You can see them here:
              http://i.imgur.com/ZK2222b.gifv
              From World Outliner can be seen that there are no items in the map, beside one mesh. And when that mesh is taken out of the NavigationMeshBoundsVolume the ghosts magically disappear.
              Very puzzling.
              PORTFOLIO

              Comment


                #8
                Reloading the editor made the ghost meshes disappear, and I haven't been able to reproduce the bug in any way...
                PORTFOLIO

                Comment

                Working...
                X