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Selecting separate vector components

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  • replied
    Thanks so much its all working now, cheers

    Leave a comment:


  • replied
    Break Vector and Make Vector.
    You may need to turn off Context Sensitive and type in the filter box to find them.

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  • started a topic Selecting separate vector components

    Selecting separate vector components

    Hi I'm trying to get the separate x, y, z components from a vector so can adjust the x value (making it negative) to then set those for the location of another object.

    Basically here's how I did it in udk 3: http://puu.sh/9u0Fn/36d78531a1.jpg

    Heres how I have it so far in unreal 4: http://puu.sh/9u1qT/c84d92b69b.png

    I just don't know how to get the separate vector components to then multiply them, hopes this makes sense, any help would be appreciated.
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