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Magnet! Endless Runner

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  • replied
    Here's how I did something similar.

    In the pickup blueprint, I added a capsule component and set up this code for the overlap...



    IsMagneticPickup is an editable (and exposed on spawn) variable so you can turn this functionality on or off easily.

    The timeline is a simple float track that goes from 0 to 1 over 10 seconds. I liked this to keep the pickup following you smoothly if you run away from it quickly.

    Hope that helps.
    Attached Files

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  • replied
    If you use the search function on here you will find a post I already put up with my blueprint that does this. Probably under "endless runner magnet" or something similar

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  • replied
    I recently did something like this when creating items that pull to my character like in Minecraft. Inside my Item actor, I created a function that fires on overlap, and sets a bool to true to be pulled. Then on the event tick, i used a branch and if it's true, use move component to. This works and could probably be done in your character as well. I would just create a collision sphere and have it as wide as your running area.

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  • started a topic Magnet! Endless Runner

    Magnet! Endless Runner

    Hey guys,

    So I have completed the Endless Runner Tutorial and have added some extra bits for myself. However, for the life of me I cannot get a magnet power up to work. All I want is when the character gets the magnet power up, for 5 seconds after that, any coins the character passes will be drawn to them. I have tried many different things but still cannot wrap my head around it.

    Any help would be much appreciated!!

    Many thanks,
    RykarnV
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