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Controller yaw/pitch input bugging out after enabling click events

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  • replied
    Originally posted by Jezcentral View Post
    Give AnswerHub a try, at https://answers.unrealengine.com/ . They should be able to give you a proper answer, and one that will be easier for those who come after you to find.
    Thanks, have done that.

    Link to AnswerHub post

    Leave a comment:


  • replied
    Give AnswerHub a try, at https://answers.unrealengine.com/ . They should be able to give you a proper answer, and one that will be easier to find for those who come after you.
    Last edited by Jezcentral; 04-16-2016, 04:36 PM. Reason: Grammar. :)

    Leave a comment:


  • Controller yaw/pitch input bugging out after enabling click events

    I'm trying to set up some controls where you have a cursor visible and can move around with WASD, Space, and Ctrl.

    The user is able to look around with the mouse when the right mouse button is held, this works as intended.

    The problem occurs as soon as any other mouse button is pressed:
    the yaw/pitch input from the mouse just stops working, and you're unable to look around anymore,
    even when holding down the right mouse button.

    Blueprint: https://gyazo.com/3cae0b555e7351aa17887e050557e1a6

    Still haven't figured out what is causing this for two days straight, so am trying my luck on the forums now.
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