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[HELP] Dynemicly Changing Point Of Player Gravity

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    [HELP] Dynemicly Changing Point Of Player Gravity

    I'm currently working on a game where the main mechanic requires the ability to dynamically change the player's gravity. The gravitational pull will be chosen by a point that the player chooses (by shooting, so raycasting) and they player would be affected by this point of gravity. The main thing I need to be able to figure out is how to make gravity point to a world point that is chosen by a player's raycast.

    Anyone out there have any suggestions as to how I can figure out how to do such things?

    #2
    PM Cypher2012. He gave a presentation to the London Unreal Engine Meet-up of something very similar to this. Don't expect to be spoon-fed the code, though. It's a non-trivial piece of work, and you won't get it for free. He may be able to give you some pointers. He's a really nice bloke.
    I'm @londonisunreal, the organiser of the London Unreal Engine Meetup group.

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