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    Sniper scopes

    So I'm making a sniper but I want it a little different. It would be hard to explain so I'll just show an image Scope Basically just zoom in the scope and not all around. Thanks in advance!

    #2
    It's a little complex and I'm glossing over it massively, but you'd use a scene capture camera and a render target +mat to display it. That will probably lag (equivalent of having 2 player cameras), so you'll want optimizations.
    They broke the signatures so I removed mine thinking it'd be awhile. The signatures work again, but I haven't redone my signature yet.

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      #3
      ^ This.

      You can use a dynamically created texture render target and a scaled down scene capture component to help some, but yeah, you're basically rendering 2 cameras
      Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

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        #4
        So I did this now how do I optimize

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          #5
          need same thing <<<<< make sniper scope plz

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