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Multiplayer Decrimenting Timer/Overtime

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    Multiplayer Decrimenting Timer/Overtime

    Thought I'd post this link since I had trouble finding out how to do this, figured out how so thought I'd share my solution.

    https://answers.unrealengine.com/que...t-display.html

    Note: one connection on the blue print I forgot to reconnect.

    Anyone else have other ways they implement this?

    I've since added events to pause clock like after points are scored etc.
    Inphidel / Brian - Developer of Ultraball
    http://www.ultraballgame.com

    Don't shy away from bugs in your game. Don't play it as intended. Break your game so you can fix it!
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