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    UI menu darkening?

    Hi, I have no idea why but the icons and text on my UI menu are appearing darker than they should be. This weekend, the last time I worked on the UI, everything looked fine.

    Click image for larger version

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    I've tried replacing these scripted icons with other simple ones, they are all darkened too. I have looked in my vertical box containing both the text and the image icons but I can't find any tint or anything applied. Does anyone know how I can fix this?
    Last edited by Sheeplie; 03-15-2016, 07:57 PM.

    #2
    I'm not sure if this works or not, hopefully it is allowed- bump?

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      #3
      Can you screenshot the widget's 'Appearance' settings for us to look at?

      Are you inheriting from a parent widget, or using any bindings?
      My current question - Getting variables from unspawned actorcomponent

      Our game - Robots Minerals Profit! - a side-on builder game with cooperative multiplayer, made in UE4.

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        #4
        The image icons themselves are separate user-created widgets that I dragged into the main widget. I did this so that I could build them as buttons and duplicate them easily. When I can I will check over some general settings in the UI editor a few last times, then try to get those screenshots up here. Thanks.

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          #5
          I don't know for sure without seeing the settings, but I know that if "IsEnabled" is unchecked, that UMG elements get kinda greyed out in a similar way.

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            #6
            Are these 3D widgets?

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              #7
              Some parts of the widget are actually widgets themselves that I've brought in. However, the next that is native to the main widget has greyed out too- leading me to believe the problem is somewhere in the main widget itself. Here's the details panel for the main widget. If I were to delve deeper there's a vertical box inside of that widget that holds everything- but, for now, here's the main widgets details. At this point I may just start fresh with GUI.




              I've tried toying around with the settings a bit here as you can see.

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