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Searching for Blendspace / Animationblueprint tutorials

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    Searching for Blendspace / Animationblueprint tutorials

    i search for a nice tutorial about mixing blendshapes in the animation blueprint?

    I followed the series and it was nice, but not "deep" enough for me
    I would need more info about implementing and mixing.
    I am even confused about simple stuff.

    When i create a Blendshape and connect it to a variable speed and in the blendspace i set range from 0-100.
    When my ai has a movement component and the move speed has variations, depending on state (attack 500)-(idle 0) (patrol 250) (search - 80) for example, should the range then be 500(maximum value)?
    Could i not divide ai pawn velocity through speed(100) and feed that, to get it dynamic?
    Yes got standard moving with rotating working, but have problems with mixing other animations into.

    I created anim Notify to time an event, but having problems to get them into my ai BP too.
    When i create a dispatcher, should it be created in the ai actor, or the animation BP, or makes that no difference?
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