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Warming Up Actors Like Particle Systems?

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    Warming Up Actors Like Particle Systems?

    So, I have a dynamic cloud system. However, the effect needs to be warmed up similar to how a particle system can be.

    The only real way I have found to do this is to manually tick the relevant actors for a while in 'Begin Play'. Is it OK to be manually calling the tick function on an actor like that? Is there perhaps a better way?
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