In an older engine (and I am guessing any other engines with regular code) I can make a script/code that I can use on many similar objects. For example, once generalized script for doors/buttons/platforms. So all I'd need to do, once I have script working, is simply put it on any object that have similar functionality, and based on object's parameters (in an older engine it would spawn arguments or spawnargs) script would determine whether it's a button or door or platform or lift, and what/how it needs to work based on those parameters.
Is something like that possible with BP ?
If so, how would I add "spawnargs" (parameters) to actors and how would I attach same BP to several actors ?
Thanks.
Is something like that possible with BP ?
If so, how would I add "spawnargs" (parameters) to actors and how would I attach same BP to several actors ?
Thanks.
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