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Implementing Voice Chat in-game through Blueprints

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    Implementing Voice Chat in-game through Blueprints

    So I've been going through the forums trying to find a way of implementing Voice Chat for my game. I'm using version 4.9.2

    I'm using the current settings for my DefaultEngine.ini:
    Code:
    [OnlineSubsystem]
    DefaultPlatformService=Null
    bHasVoiceEnabled=true
    
    [Voice]
    bEnabled=true
    And these settings for my DefaultGame.ini:
    Code:
    [/Script/Engine.GameSession]
    bRequiresPushToTalk=false
    The standard sort of settings that I've seen for this sort of carry on. Now, I have a multiplayer structure currently implemented already, and that seems to work fine. I now want to start adding in the specifics for Voice Chat, but I'm not sure how to begin. Are they already in the engine natively, ie, have I done all that I need to do, or do I need to enable something else to use them?

    I found the list of Voice Interfaces ( https://docs.unrealengine.com/latest...ces/index.html ), but I'm not really sure how to use them. There doesn't seem to be a blueprint that corresponds to their usage, though I've been told that Voice can be implemented through blueprints.

    What is my next step? How do I begin to include voice?

    If it is impossible to do it via blueprints, how do I begin to implement via c++?
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