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2D Character Creature FBX flipping by Scale Actor?

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    2D Character Creature FBX flipping by Scale Actor?

    I posted the following on the creature forum yesterday: http://www.kestrelmoon.com/creaturef...265&p=804#p804

    It's basically describing an issue where the Z-order of the character goes haywire when I flip the character via rotation as opposed to negative scale. However, I've done the following blueprint script, but the character is not flipping when I test it out.

    Click image for larger version

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    Any idea what I need to do in order to fix this? Maybe I overlooked a tiny detail at the mesh/character movement component?

    #2
    It looks like you are trying to set the scale of the character controller rather than the actual character. Try removing the 'Get Controller' nodes and pass in a reference to your character instead...
    [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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      #3
      Originally posted by ULLS View Post
      It looks like you are trying to set the scale of the character controller rather than the actual character. Try removing the 'Get Controller' nodes and pass in a reference to your character instead...
      Yes! Thank you so much, it worked perfectly

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        #4
        Originally posted by tappysparks View Post
        Yes! Thank you so much, it worked perfectly
        Great news!
        [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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