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Controls invert when Char X axis goes below 0

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    Controls invert when Char X axis goes below 0

    I have a camera rotation system which follows the player normally. When an enemy is locked on, the camera and player focus on the enemy. The problem is that when the player X is below the Enemy X the controls invert, and Forward becomes back and left becomes right. I tried to get a branch that when the Player X is below the Enemy X the movement input becomes inverted, however it clamps when the condition is about to turn from false to true. Here are my blueprints. Does anyone have any suggestion?

    http://blueprintue.com/blueprint/av47vbfi/
    If you want to see my UDK games, have a look at my website!
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