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Multiplayer after packaging project doesn't work!

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    Multiplayer after packaging project doesn't work!

    "Cannot map local player to unique net ID"
    I work with the big project. But when packing I had a lot of problems.
    One of them - a multiplayer.
    I created the new project to show a problem.
    I created a simple multiplayer: And it work:
    Click image for larger version

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    But after packaging project - the multiplayer doesn't work:
    I add :
    [OnlineSubsystem]
    DefaultPlatformService=Null

    in DefaultEngine. But it don't help.


    The project Launcher works well:
    Click image for larger version

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    But the multiplayer doesn't work too. In the console at attempt to create session or find session - writes these errors:
    Click image for larger version

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    Please, help me. What I need to do for solve a problem?
    Last edited by zzzlor; 02-25-2016, 08:14 AM.

    #2
    Look at [ProjectName].Build.cs and uncomment the section labeled uncomment if your using online features.

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      #3
      Thank you very much, but It didn't help. When I launch project - error again:
      Click image for larger version

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      Last edited by zzzlor; 02-24-2016, 05:03 PM.

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        #4
        Exactly same problem here on my iPhone, could anybody please help on this issue?

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