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Continue when all connections have fired? "and gate" UDK like node?

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    Continue when all connections have fired? "and gate" UDK like node?

    In UDK, Kismet had a gate node (it might be the AND Gate, not 100% sure). Essentially, if there were 3 execution inputs connected to the node, the node would only fire once all its incoming connections had been fired/received. It was really super awesome for flow control and making sure everything didn't fire as soon as it was calculated. I was curious if there is any similar node in Blueprint that I might have missed before I go recreating a macro of it.

    #2
    I could be mistaken, but i dont think so. I dont think theres a way to produce 2 or more execution lines firing at the same time originating from the same event. You could just create your own macro involing 3 boolean triggers though

    Type in "flow control" with context sensitivity off for a full list.
    Need another dev on your UE4 project? Send me a shoutout and I'll lend a hand

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