What is the proper approach to random level generation when it comes to assets loading and generating navigation and occlusions?
The way I see it - pre-load assets, generate level, generate navigation for AI and bake it, bake occlusions, then let user play. Is it possible to do with Blueprints ?
Alternatively, is it possible to have dynamic navmesh and occlusions, without baking anything and if so, would it tax performance heavily ?
Thanks.
The way I see it - pre-load assets, generate level, generate navigation for AI and bake it, bake occlusions, then let user play. Is it possible to do with Blueprints ?
Alternatively, is it possible to have dynamic navmesh and occlusions, without baking anything and if so, would it tax performance heavily ?
Thanks.
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