Announcement

Collapse
No announcement yet.

Triggering a physics thruster component

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Triggering a physics thruster component

    Ok, this one isn't working and I don't have a clue where its going wrong. Unfortunately there isn't a lot out there about this component.
    The desired effect is that if a player taps their jump button, they simply jump. If they double-tap and hold on the second press, there should be an initial burst of high thrust followed by a steady but gentler thrust.
    The only thing that is working at the moment is the simple non-thruster jump.

    Here is the event graph:
    Click image for larger version

Name:	EventGraph_01.png
Views:	1
Size:	301.2 KB
ID:	1172458

    Here is the construction script:
    Click image for larger version

Name:	ConstructionScript_01.png
Views:	1
Size:	155.8 KB
ID:	1172459

    I've tried coming at this from about a dozen different angles and I can't figure out where I'm going wrong. I'm hoping someone can point me in the right direction.

    #2
    Just realized I misspelled thrusting. Joy.

    Comment


      #3
      Tried printing out a debug line for your jump count variable? While it seems good at first glance, i think it could be an issue there.

      Oh, and the execution pins on your constructor arent hooked all the way through. Dunno if thats intentional or not.
      Last edited by 6ixpool; 02-19-2016, 06:19 AM. Reason: Logic error xD
      Need another dev on your UE4 project? Send me a shoutout and I'll lend a hand

      Comment

      Working...
      X