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Replication problem
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Dzuelu repliedIt doesn't work because replicated variables are only replicated one way, from Server to Client. If you want an event to happen on the server from the client you can make a function and set it's replication to Run on server, anything after that event will be run on the server. In general advice, you should not trust your clients with important game data such as health, etc.
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SoloWarrior repliedOriginally posted by Jamendxman3 View PostThe level blueprint doesn't really have an owning client, meaning you can't execute things on server from the client. If you did this same thing in a character blueprint, I'd imagine it would work.
Character bp;
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Jamendxman3 repliedThe level blueprint doesn't really have an owning client, meaning you can't execute things on server from the client. If you did this same thing in a character blueprint, I'd imagine it would work.
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