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Character pawn - Spectator like motion and / or Descent / full flight style but with player hitbox

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    Character pawn - Spectator like motion and / or Descent / full flight style but with player hitbox

    I am trying to tweak motion in my Feb 2016 #UE4JAM game
    POINT CLICK ILL: Sneeze your way to victory, the family friendly laser tag / "instagib" game


    The Generic Shooter Template is what I am using as the starting point.

    Currently the character pawn is set to fly and I has a jetpack which provides upward / downward motion with Space and Ctrl respectively.

    This is not the actual motion I want, but it was the best I could do before deadline.

    I would like two trial two additional movement methods:
    1) I want motion similar to how spectator works in a normal FPS, eg: Unreal Tournament, but still be able to use my weapons.
    2) I want motion similar to descent in that I can have full Flight dynamics motion - pitch, yaw and roll.
    2.1) WASD - Translation
    2.2) QE - Roll
    2.3) Mouse - Yaw and Pitch

    So before I jump in and waste time, I'd like a bit of guidance on which way I should approach it or if someone else has already done something similar.

    A) Derive from the Pawn class, instead of Character or Specator
    B) Use spectator and add back a hitbox
    C) Use Character Pawn and utilise the “Custom” motion section
    C1) If I use the custom motion in Character Pawn, how do I actually access it?

    I've posted this also on UE4 ANSWERHUB

    Thanks.
    Last edited by richardboegli; 02-15-2016, 08:40 AM. Reason: Add UE4 Answerhub link
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