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use class for widget

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    use class for widget

    Hi
    how to use a existing class from a game for my widget? I'm only trying to display a value from there.
    Thanks

    #2
    search for "blueprint communication"

    short version:
    - get reference to actor
    - cast to actor class
    - read its value (make value visibile to other blueprints).

    Also class is not actor in level, you cannot read value from class. Do not mix terms or it will confuse yourself.

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