Hello, im trying to make an actor (a platform), that have the ability to move his own pivot to the location i want (constantly).

I actually work around the Rotating Movement Components:

Click image for larger version

Name:	Ue4.png
Views:	1
Size:	264.1 KB
ID:	1171839

The pivot seems to get updated in real time on the platform, when the value change.

But, i dont want continuous rotation (I just use it for testing), i want to rotate my actor at specific angle (like 40°), by using the custom pivot.

How i can do this? (i also tried with the basic rotation nodes, but they makes the platform rotate from the default pivot).

Thank for any further help