Hello, im trying to make an actor (a platform), that have the ability to move his own pivot to the location i want (constantly).
I actually work around the Rotating Movement Components:

The pivot seems to get updated in real time on the platform, when the value change.
But, i dont want continuous rotation (I just use it for testing), i want to rotate my actor at specific angle (like 40°), by using the custom pivot.
How i can do this? (i also tried with the basic rotation nodes, but they makes the platform rotate from the default pivot).
Thank for any further help
I actually work around the Rotating Movement Components:
The pivot seems to get updated in real time on the platform, when the value change.
But, i dont want continuous rotation (I just use it for testing), i want to rotate my actor at specific angle (like 40°), by using the custom pivot.
How i can do this? (i also tried with the basic rotation nodes, but they makes the platform rotate from the default pivot).
Thank for any further help
