Announcement

Collapse
No announcement yet.

Nullify speed in x axis when turning corner

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Nullify speed in x axis when turning corner

    Basically in my game the character is going forward at a speed but when I turn corners and I am jumping the character doesnt apply the x axis speed to the new rotation, it keeps going forward in the previous axis until it reaches the ground. Would anyone be able to help me?
    If you want to see my UDK games, have a look at my website!

    #2
    bump to see if someone has any suggestion.
    If you want to see my UDK games, have a look at my website!

    Comment


      #3
      Maybe use "LaunchCharacter" with XYOverride=true. You would have to save the velocity and apply a new rotated one.

      Don't know how good that works.

      edit: This just came to my mind
      Click image for larger version

Name:	velocity.JPG
Views:	1
Size:	66.3 KB
ID:	1100082
      works as long as your character uses control rotation yaw.
      Last edited by Minaosis; 02-08-2016, 05:13 PM.

      Comment


        #4
        Thank you very much!
        If you want to see my UDK games, have a look at my website!

        Comment

        Working...
        X