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Setting a variable to store a blueprint as a target that isnt in the level.

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    Setting a variable to store a blueprint as a target that isnt in the level.

    I have an interface set up and want to call a custom interface function inside a blueprint class that inherits from Ambient Sound. The interface message I want to send is inside the graph of a Widget Blueprint (inhereted from umg.userwidget).

    Neither of these are placed in the level. How would I set a variable in the UMG widget that targets the Ambient Sound blueprint to use as a target for the interface message?

    Is this possible or does one of the blueprints being using the interface have to be placeable in the level?

    #2
    Theres a "cast as class" function iirc. Im not sure if itll work as intended though
    Need another dev on your UE4 project? Send me a shoutout and I'll lend a hand

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