I'm familiar with the DPI Curve within Project Settings > User Interface.
However, I'm not sure how to test scaling for obscure resolutions on devices I don't own.
My game was designed at 720x1280(portrait) and long as the resolution ratio for devices is 16:9 this scaling seems to work fine. EG: Moto X 2nd Gen looks good, Samsung Galaxy S2 does not.
But on some older devices or larger tablets that use 16:10 the scaling is too large. I've read I must set points for each specific device but I do not know how to determine what to set them at or how to test without those devices.
However, I'm not sure how to test scaling for obscure resolutions on devices I don't own.
My game was designed at 720x1280(portrait) and long as the resolution ratio for devices is 16:9 this scaling seems to work fine. EG: Moto X 2nd Gen looks good, Samsung Galaxy S2 does not.
But on some older devices or larger tablets that use 16:10 the scaling is too large. I've read I must set points for each specific device but I do not know how to determine what to set them at or how to test without those devices.
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