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UMG scaling issue on 4:3 ratio

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    UMG scaling issue on 4:3 ratio

    I'm experiencing the same problem as described here: https://forums.unrealengine.com/show...G-Scale-issues

    My game is set to run at a 16:9 scale which works fine on modern devices but on older devices such as the S2 most of the UMG content is cut off.

    I don't have an S2 to work off from, these are just reports I've been receiving.

    How would I detect screen ratio and scale accordingly for both UMG and my in game camera?

    Unpopular Minion on the Play Store (Released: January 31, 2016)

    #2
    Please close thread. New thread made to better reflect the problem.

    Unpopular Minion on the Play Store (Released: January 31, 2016)

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