Hello,
This is probably trivial but I'm a beginner:
I modeled and textured this wooden plank walls:

note: these are different models, so it's not only a texture change)
I would like to make a wooden plank asset that will deteriorate over time, to do that I would like to be able to replace my mesh with another one depending on time since spawned, I would also like to be able to make my texture evolve in time as well.
I don't know what my approach should be? Should I treat texture and model separately? should I create one blueprint for each asset with all meshes&material?
Thank you for any feedback,
This is probably trivial but I'm a beginner:
I modeled and textured this wooden plank walls:
note: these are different models, so it's not only a texture change)
I would like to make a wooden plank asset that will deteriorate over time, to do that I would like to be able to replace my mesh with another one depending on time since spawned, I would also like to be able to make my texture evolve in time as well.
I don't know what my approach should be? Should I treat texture and model separately? should I create one blueprint for each asset with all meshes&material?
Thank you for any feedback,
Comment