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(Help) How to cancel all input from player and components?

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    (Help) How to cancel all input from player and components?

    So what I am trying to do is disable all input and hide all components from the player BP during a cutscene is active. I know cinematic mode hides the player and the meshes and disable input prevents movement but I can still use the flashlight but I want that to be inactive and hide the spot light component. How would I go about to get this done?

    #2
    A low-level way to do it would be to add a branch before your flashlight input logic that checks if youre in a cutscene or not.
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      #3
      I'll have to try that. Thanks

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        #4
        You may want to setup an event though that will trigger multiple different things if thats going to be a problem for more than your flashlight

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