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Grappling Hook Physics Constrains ?

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    Grappling Hook Physics Constrains ?

    Hi, I'm adding physics constrains to character blueprint. When I'm simulating in blueprint everything is fine character is swinging. But after i start playing a game character starts to rotate very fast not like in simulation mode .Any idea how to fix it ?

    https://www.youtube.com/watch?v=3lqRQZTa3RI

    #2
    It looks as if your character, under pawn, has 'Use Controller Rotation Yaw' -- however, grappling hook is rotating the character too, so the two start 'fighting' over the correct yaw.

    Try and disable Use Controller Rotation Yaw while hooked..?
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      #3
      Thank, you for help
      I'll post thinks To DO in this threat so everything will be more organized:
      -Shot grappling hook (it's obvious)
      -when pressed key pull to shot location and only there !!! Character shouldn't go any further
      - when pull key is relised character should move current with physics constrains
      -optionaly push character should longer the grappling hook line also with physics constrains.

      Help will be needed in any of this issues. Thanks
      Last edited by Mateusz88; 01-16-2016, 12:07 PM.

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        #4
        When I press Space key and hit location is on I can go to shot location but after that character with pressed space goes further from shot location I want to go only to that location what should I do ??? Video in this link https://www.youtube.com/watch?v=BWSM...ature=youtu.be
        Last edited by Mateusz88; 01-16-2016, 12:07 PM.

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          #5
          Next Step complited but still don't know how to setup constrains properly???

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