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    UE4.10 game menu issues

    Hi to everyone.
    Please forgive me If there is a similar thread like this but i have tried to search with no results.
    I am making a game menu but I have two issues.
    1) i can't set resolution game. I have two buttons and i have associated in the graph editor the command r.setres 1280x720 to one and the same command with 1920x1080 resolution to the other one.
    After compyling and saving I launch the menu in stand alone mode but the buttons doesn't work.
    2) I need to clean the menu screen everytime i click on a button so If I click on resolution button on the left side of game menu, two buttons with two avaiable resolutions appears on the right side. Then If i click on another button, on the left side, the two buttons with avaiable resolution disappears and a new window (or image or any other content type) appears in the same side.
    Someone who can help me?

    #2
    Originally posted by Mandrake1983 View Post
    1) i can't set resolution game. I have two buttons and i have associated in the graph editor the command r.setres 1280x720 to one and the same command with 1920x1080 resolution to the other one.
    After compyling and saving I launch the menu in stand alone mode but the buttons doesn't work.
    Does this work if you type it into the console?

    HTH
    Never say Never, Because Never comes too soon. - ryan20fun

    Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
    (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
    Good articles/Series: A trip through the Graphics Pipeline 2011

    Comment


      #3
      Thank you for reply. Where exactly should I type hth? After r.setres command?

      Comment


        #4
        Originally posted by Mandrake1983 View Post
        Thank you for reply. Where exactly should I type hth? After r.setres command?
        The HTH stands for Hope That Helps.
        Does the r.setres if you do that manually ?
        Never say Never, Because Never comes too soon. - ryan20fun

        Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
        (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
        Good articles/Series: A trip through the Graphics Pipeline 2011

        Comment


          #5
          Ohhh ok ok sorry but I was at work and i didn't read carefully. I typed the command in the execute console command like into a videotutorial that i am following.
          You can see this tutorial at this link https://youtu.be/SPzjL-j4Aas at min38
          I made exactly as shown in the videotutorial. And tiping the command in the execute console command this not work. I have checked the command syntax and it's ok. I don't know where I am wrong. Next time i will update some screens.

          Comment


            #6
            Okay, That is strange.

            I have used that exact command in PIE and a development build/package and it works.
            Perhaps there is a bug or something went wrong with your project.

            Have you tried using the command in a different project to see if it is some kind of conflict or something with your project?

            HTH
            Never say Never, Because Never comes too soon. - ryan20fun

            Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
            (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
            Good articles/Series: A trip through the Graphics Pipeline 2011

            Comment


              #7
              Hi. i tried to use the same command into another project and it works. So i deleted all blueprint and i redone everithing and now it works. I didn't know what I was wrong. So thank you for your help.

              Comment


                #8
                Originally posted by Mandrake1983 View Post
                Hi. i tried to use the same command into another project and it works. So i deleted all blueprint and i redone everithing and now it works.
                That's unfortunate that you had to do that to get it to work, I had something similar where I got stereo rendering for no aparent reason.

                Originally posted by Mandrake1983 View Post
                So thank you for your help.
                You're welcome
                Never say Never, Because Never comes too soon. - ryan20fun

                Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
                (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
                Good articles/Series: A trip through the Graphics Pipeline 2011

                Comment

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