Announcement

Collapse
No announcement yet.

Neck like camera

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Neck like camera

    Oh, hello, anybody have any idea of a blueprint who can make my camera rotate like a human head? Like outlast, etc.
    I need this really much, to limit the camera, I use a third person template, who I make a tutorial, but I dont check yaw control rotation.

    #2
    Hello!

    1. If you have the third person character blueprint open, delete the "CameraBoom".

    It will look like this, after you've done it:

    http://prntscr.com/9p0kqa

    2. Select the camera and position it roughly at head position and drag it a little bit away from the face like this (My camera position: X = 30.0 cm, Y = 0.0 cm, Z = 70.0 cm).

    http://prntscr.com/9p0lh4

    3. When you still have selected the camera, tick the option "Use pawn control rotation":

    http://prntscr.com/9p0m80

    4. Play your game with your character.

    [Optional]: If the character should rotate to the position your are facing (like outlast), tick the "Use controller rotation yaw" option. Like this:

    http://prntscr.com/9p10un

    I hope I could be of help.

    DLG
    Last edited by DarkGodsLair; 01-11-2016, 11:42 PM.
    Main channel:
    https://www.youtube.com/channel/UCGC...o9s3YcA/videos

    Comment


      #3
      I made exactly how you say, exception Optional, but camera is rotating in any direction, whitout problems, I want to limit this, to look in right and left with out problem

      Short:Itțs the resul I want, but camera is rotating, and I can see the char head, and I dont want this

      Comment


        #4
        I'd suggest looking up "True First Person" in the forums, answer hub, wiki, YouTube etc.
        With any luck you'll find a tutorial that works for you.
        Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

        Comment


          #5
          When I walk, I want the caracter follow the camera direction, when I stay if I look left or right I wan to limit it, to look like real life

          Comment


            #6
            So you want the camera to work like the Crysis and Left 4 Dead series? (You can see your body).
            Never say Never, Because Never comes too soon. - ryan20fun

            Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
            (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
            Good articles/Series: A trip through the Graphics Pipeline 2011

            Comment


              #7
              Yes, I dont play l4d but I have idea, yes, you are right

              Comment


                #8
                AFAIK You would attach the camera to a head bone(Or a bone that was specifically setup for the camera).
                You could find more posts about this topic by searching over at "GameDev.net"

                HTH
                Never say Never, Because Never comes too soon. - ryan20fun

                Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
                (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
                Good articles/Series: A trip through the Graphics Pipeline 2011

                Comment


                  #9
                  yesterday I played some outlast, and I saw the camera, it's not what I want, but is better. I want to make a strafe animation when I look left or right, what blueprint I would use to play strafe?

                  Comment

                  Working...
                  X