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droping weapon

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    droping weapon

    All my idea is: pick up weapon, shooting with it, and when drop it with saving data about remaining ammo in it. I have tried do this with cast to master item and structure in master item but i do something wrong, and i don't know what it is. All weapon is child actor from master item, and structure is variable in master item. Here is my BP of dropping weapon.
    P.S. Sorry for my bad english.
    Click image for larger version

Name:	BP_Drop.PNG
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