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    Terrain in Blueprints?

    Hey,
    I want to make some floating islands with a terrain-like surface and a rock or sth similar on the bottom.

    The problem is that obviously terrain is not a component which I can add to the blueprint.


    Do you have an idea how I can achive this?
    I'm kind of new to the engine so maybe I'm missing something.

    #2
    Possible solutions:
    Terrain chunks/pieces that can be placed wherever (I don't know if this is defaultly supported) and then build the blueprint around that.
    Create a mesh in Max/Maya/Blender and use that for terrain.

    Find out how to create a mesh C++/Blueprint and then create the terrain from a heightmap.

    HTH
    Never say Never, Because Never comes too soon. - ryan20fun

    Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
    (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
    Good articles/Series: A trip through the Graphics Pipeline 2011

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      #3
      Hmm an example?

      Comment


        #4
        Originally posted by codewing View Post
        Hmm an example?
        I have done a quick test, And have been able to do what I have described.
        The only problem is that I need to modify my basic material or something as using the "Visibility" terrain tool does not give visual feedback(Player still falls through terrain).

        You should find enough terrain tutorials on YouTube or on the Wiki or Docs.

        HTH
        Never say Never, Because Never comes too soon. - ryan20fun

        Frames Per Second is NOT a proper performance metric, You should use frame time. You can read this or this as to why.
        (Profiling) Tools: RenderDoc (UE4 Plugin), NVIDIA nSight, AMD GPU PerfStudio, CodeXL
        Good articles/Series: A trip through the Graphics Pipeline 2011

        Comment

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