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    Wierd Problem

    So I have an enemy walking toward me using a move toward actor (AI) blueprint node on almost every tick, and launching toward me when he attacks but i stop the tick with stop immediatly when he attacks, sometimes this happens, it looks like he cant get to me like something is in between us, any advise?

    https://youtu.be/BWh2VO8SJRc

    #2
    Anyone have any ideas on what this is?

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      #3
      So its not because the ground friction is getting stuck on Zero, I made ground friction zero and the behaviour is not changed at all

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        #4
        So I have an endless loop that if I want them to be seeking the player, every .2 seconds they are told to go to my location. What seems to have fixed this is now everytime I tell them to go to my location, I tell them to stop Immediately first which zeros out all velocity, I thought this would make them look like they were stutter walking but it seems to have worked, cheers everyone!

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          #5
          Nevermind it just happened again

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