Originally posted by JamesG
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Lets Make: Pawn from Blueprint in a Blank Project
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Well I made something and here it is. Hope it helps
Capsule
Physics
Simulate Physics true
Angular damping 50
Linear damping 5
Collision
Block All
Spring Arm
Camera
Target Arm Length 0
Camera Settings
Use Controller View Rotation true
Camera
Camera Settings
Use Controller View Rotation False
And here is the script
TA on :
Assassins Creed Origins
Assassins Creed Origins: Curse of the Pharaohs
The Division 2
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Rambo20 paste this and save it as thenamedoesnotmatter.ini ; Then Go To Edit>Project Settings>Engine>Input>import and then you should have it
Code:[/Script/Engine.InputSettings] AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) bEnableMouseSmoothing=True DoubleClickTime=0.200000 ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False) ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False) ActionMappings=(ActionName="Crouch",Key=RightControl,bShift=False,bCtrl=True,bAlt=False) ActionMappings=(ActionName="Crouch",Key=C,bShift=False,bCtrl=False,bAlt=False) ActionMappings=(ActionName="Lclick",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False) ActionMappings=(ActionName="Rclick",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False) ActionMappings=(ActionName="RollLeft",Key=Q,bShift=False,bCtrl=False,bAlt=False) ActionMappings=(ActionName="RollRight",Key=E,bShift=False,bCtrl=False,bAlt=False) AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000) AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000) AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000) AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000) AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000) AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000) AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000) AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000) AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=1.000000) AxisMappings=(AxisName="LookRight",Key=MouseX,Scale=1.000000) AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000) AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000) bAlwaysShowTouchInterface=False DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks ConsoleKey=Tilde bRequireCtrlToNavigateAutoComplete=False
TA on :
Assassins Creed Origins
Assassins Creed Origins: Curse of the Pharaohs
The Division 2
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Hey there! I like the way this is going, but my problem right now is that if i have the Capsule as the camera's parent, when I move my mouse to the side, the camera just keeps moving. I know why that is, but don't you have the same problem too? Considering we kind of have the same blueprint?
The weird thing is if I have the camera as the Capsule's parent, that problem isnt there, but I don't think having the camera as the game character's parent isn't right. Or is it?
Cheers.Last edited by exodune; 03-27-2014, 07:21 PM.
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Wwell the .ini is very easy to make i think everyone can make it , the idea is to know what should be bound to axis and what to action.
+ someone might want to name the input "askjh" instead of MoveForward. :P
exodune my hierarchy is Is
Capsule[ROOT]
---Mesh
---Springarm
-----Camera( the camera is attached to the springarm)
also check the rotate with controller settingsTA on :
Assassins Creed Origins
Assassins Creed Origins: Curse of the Pharaohs
The Division 2
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